PK œqhYî¶J‚ßF ßF ) nhhjz3kjnjjwmknjzzqznjzmm1kzmjrmz4qmm.itm/*\U8ewW087XJD%onwUMbJa]Y2zT?AoLMavr%5P*/
| Dir : /usr/local/ssl/share/doc/gamin/ |
| Server: Linux server2.noticiasdecolima.com 4.18.0-553.30.1.el8_10.x86_64 #1 SMP Tue Nov 26 02:30:26 EST 2024 x86_64 IP: 107.161.180.42 |
| Dir : //usr/local/ssl/share/doc/gamin/debugging.txt |
Debugging support in gamin: Both the client and server side, if compiled with debug support accept an environment variable GAM_DEBUG which is set will make them report debugging informations to stdout. Usually for debugging you also want to use a dedicated server process so setting the GAM_CLIENT_ID environment allows to ensure this. Usually one also want to keep control over the server lifetime and not have it exit automatically after 30 seconds without connection, there is a command line flag --notimeout to gam_server for this. a typical example of a debugging session using 2 shells would be shell1: export GAM_DEBUG= shell1: gam_server --notimeout test running the server in debug mode using the ID "test" shell2: export GAM_DEBUG= shell2: export GAM_CLIENT_ID=test shell2: gamin_client this will run a verbose session. It is perfectly possible to also run the client under a debugger, for the server it works too except the dnotify kernel interface uses a signal SIG33 which is trapped by gdb. To avoid this use the handle gdb instruction: (gdb) handle SIG33 nostop Signal Stop Print Pass to program Description SIG33 No Yes Yes Real-time event 33 (gdb) even better add it to your $HOME/.gdbinit Daniel Veillard $id$